Tuesday, October 12, 2010

Week 2: Level Design


Added my puzzle into level one designed by Dan. Dan and I also lightmapped the scene so it doesnt require lights in unity. Feedback: Make boxes bigger turn falling ones red.

1 comment:

  1. I'm thiking we might want to make a change to thislevel by adding parts of this puzzle into the room with the platforms, so the play understands they fall. also the falling ones should drop a lot faster, I could just run across with no care the way it is right now.

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