function Update() {
if(Input.GetButtonDown("KeyBoardAttack(F)"))
{
swordenable();
}
}
function swordenable(){
gameObject.tag = "player_weapon";
print("namechanged");
yield WaitForSeconds(1);
gameObject.tag = "Untagged";
}
Code which solves the previous weeks problem. Now the dagger is only active for one second after you hit the attack button.
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