Here is the collider script attached to the collider of the enemy
function Update () {
}
function OnTriggerEnter ( other : Collider) {
if (other.gameObject.tag == "player") {
enemymove.attacking=true;
}
}
function OnTriggerExit ( other : Collider) {
if (other.gameObject.tag == "player") {
enemymove.attacking=false;
}
}
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