Sedja animation neeed a lot of work
tail attack
paw attack
neck attack
jump back
attacked animation
animations done this week
will continue to work on them
Tuesday, January 25, 2011
Tuesday, January 18, 2011
Week 1: Programming: Critique Notes
Sedja Animations
-Tail attack
-Attacked animation when sedja is attacked
-Jump Back Animation
Programming Notes
-Sedja needs to jump back every so often
-Sedja can't fall over, either increase the mass or create some kind of platform collider
-Sedja needs a collider on head
-Sedja needs to be bigger
-Horus needs to get knocked back when he is hit
-Tail attack
-Attacked animation when sedja is attacked
-Jump Back Animation
Programming Notes
-Sedja needs to jump back every so often
-Sedja can't fall over, either increase the mass or create some kind of platform collider
-Sedja needs a collider on head
-Sedja needs to be bigger
-Horus needs to get knocked back when he is hit
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